3D Sculptor with 9+ years of experience creating high-quality miniatures, collectible statues, and game models. Expert in translating concepts into detailed, production-ready assets. Recognized for strong artistic vision, precision, and reliability in meeting client expectations. Collaborative team player with a passion for nerd culture and character-driven design.
As an Associate Art Director, I oversee an entire art team and its lead, supporting them in achieving the high quality required for each asset. I also conduct thorough quality control to ensure all assets meet standards before final delivery. Additionally, I maintain close communication with Epic Games to ensure the team has the resources they need and that our work aligns with their expectations.
As a Lead Character Artist, I led a team of artists in delivering high-quality assets within established timelines, ensuring precision and alignment with the provided concept art. In this role, I further developed my leadership skills by deepening my understanding of the production process while effectively managing and supporting the team.
As a Principal Artist, I took on more complex assets and began supporting the Lead Character Artist by providing feedback to the team, further developing my communication and critique skills.
As a 3D Character Artist at Roarty Digital, I contributed to LEGO Fortnite from its early development stages and later worked on Fortnite, creating high-quality, game-ready assets with strong attention to detail.
In Collective Studio, I was involved in a number of areas during my time at the company, from the business side to sculpting, 3D printing for quality control, and many other daily tasks. Working with my colleagues, I was able to create an extensive library of high-quality 3D models for customers to print at home.
In Prime 1 Studio, I was responsible for a number of tasks during my time there. I had experience creating hyper-detailed collectible statues, from the digital sculpture all the way through the engineering process.